I'm happy with the forward guns and the ramp access, although, if I'm honest, it's a bit steep for R2 units to roll up.
I completed some consolidation work, combining parts to reduce excessive objects. More of that tomorrow as I home in on the end point.
The last significant modelling is on the tail section, which ejects ion charges that would temporarily disable a pursuing pirate.
I'm going to give the hull a final sweep, adding some smaller elements while cleaning things up here and there. If I can optimise, clean up, and construct some reasonable textures, this could be a commercial model - a second product for the store, at long last! I might do a procedural Star Wars hull material instead of getting lost in the UVs and map painting.
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