I've not forgotten about you, Substance Painter, but I have forgotten nearly everything about you.
So this morning I decided to start a refresh. One thing I didnt understand was how to select difference parts of an object to be treated as a different material set in SP. Turns out I just needed to assign different colours to objects in Blender.
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Model the object: A lunch-box |
Ensure that all parts are given a material. This way, when exported as a FBX, there will be separate colour for each object.
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Import into Substance Painter - Paint! |
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Once you have exported your maps, return to Blender. |
In the shader workspace, select the material shader, select shift+Cntr+T. This tells Node Wrangler to bring in all the material maps and place them in the appropriate material channel.
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A very rough output. I just went with a smart material with no modifications. Next time I'll fine-tune the materials. |
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