Tuesday 31 October 2023

Rockify

 I have a new plugin!

Rockify - https://blendermarket.com/products/rockify

What is it? 

It's a plugin for generating rock formations. It's super easy to use, and while it doesn't have a huge number of parameters to tweak at the rock formation end, it's one of those plugins that just has what it needs, works pretty well and isn't buried under complexity.


You get the following rock patterns:

  • Stalagtite - cave structure from the ceiling
  • Stalagmite - cave structure from the floor










  • Limestone 
  • Granite
  • Volcanic









You build an underlying mesh, select the mesh object, and then select one of the patterns from the Rockify tab. Through the magic of Blender's geometry node engine, a complex chunk of rock appears in your meshes place. You can then modify the rock through the following parameters:

  • Density - How much of the generative detail you want to pack into your rock formation.
  • Scale - The scale of the rock elements.
  • Seed - Adjust the random number that currently drives the overall shape. It's good if you want to see alternate variations or to remove something that looks weird.

Limestone column 


Volcanic rock formation instanced with the included Substance smart material.

There's something important to note. The plugin's production workflow uses CPU-intensive modifications that turn Blender's UI/interactivity into a massive stutter-fest. It's not ideal, but it's the cost of modifying your underlying mesh to develop your rock formation, which is very useful. 

The trick is to work on the rock, get happy with it, and then "bake it" by applying its modifier stack. The plugin was developed for generating Unreal Engine-friendly terrain assets, which is also helpful for creating Blender assets that don't gobble up all your system resources.

This workflow makes even more sense when you realise the plugin can only support one object at a time. If you create two meshes and apply Rockify to one object, it will be removed if you apply Rockify to the second object. Solution: create, bake, then create again.

Wednesday 25 October 2023

I sold my late mum's house today. Also Earth-Luna Transit System (ELTS)

 

Another Orbital Elements vehicle. This is a Moon bus, except passengers spend most of the 1-hour journey walking around an airport concourse/mall-type facility built into the oblong block. The Passengers board and disembark in the passenger carriages fixed to the block's walls.

The design is focused on a swift turn-around. The engine is hot-swapped. The cargo modules running along the length of the vehicle are replaced, as are the propellant tanks.





Sunday 8 October 2023

Mostly stable it seems


After a few tests, I find that Blender doesn't crash all the time. Just once, on Friday. Some quick test and concept work...





More house

This morning I showed Clara the "dream" house. She had some constructive criticisms of the design, including a wish to have direct...