Halo: Infinite terrain labours.
The director asked for an update. I find myself caught in a cycle of progress, only to fall short of the necessary level, forcing a restart. Gabe, the lead environmental artist, has been called in, but he's seemingly never actually used True Terrain, so he hasn't yet provided a winning insight into how to make progress. He likes Gaea. I like Gaea too, but I also recognise that just because Gaea has superior erosion systems doesn't automatically make it the better tool for the task.Nonetheless, I really should do some more Gaea lessons, or I'm the stick-in-the-mud, here.
This week's tasks
Same as last week!Get Scene 002 finished, which means:
1. More hills in the flat areas.
2. Win at terrain materials.
3. Find a way to introduce foliage that doesn't crash my system...<hint> It will probably be done in the shader system rather than as discrete scatters.

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