I've failed to post anything this week. It's a minor failure because I have been getting some work done.
There's the development of the terrain for the Halo project. Slow progress, to be sure, but a few more foothills here and there should help make the service road area look more realistic. Can't show it. NDA!
Personal stuff
I find myself going out with a camera and actually taking photographs, which I then actually process and show off. "Looks like photography is back on the menu, boys!"PHM
I walked away from this little effort because I wasn't quite getting the engine-root. Then I noticed that the official reference was, in fact, an early concept sketch, which is inconsistent with the production version anyway. All the brilliant models I've referenced go their own way. So, I'm not going to sweat the accuracy, I'll stay true to the design but have some fun with the details.Too much detail, too soon? You have to start somewhere. Plus, BMS is a bit less important when you already have the design roadmap.
A quick play before bed
Boolean some spaces within a cube. Create some holes and doors. Spend time proving that your concrete material doesn't work here. Fall back on the brilliant Materialiq material set.The point is made! I can create a cool modular environment with blocks you place together. to match up doorways. These could be dressed up and textured differently, resulting in an endless, varied 3D environment.




