Monday 24 February 2020

Tinkering but no learning

Two rocks - a refresher on how to do low poly boulders

More rocks. Smear in the textures. Need better UV projection

Ancient city of Tzook (Tseuq) for Quest RPG

Wednesday 19 February 2020

I've been poorly - so not much Blender time.

Leo wanted to make a table. I added the lamp to add a bit of interest.

I've fallen out of love with the overall feel of the current Fire Shark. I may give it one final tweak-to-save attempt.

PBR texture test. What's with the black areas? Possibly artifacts from the normal map.

Rocks on a landscape.

Tested an approach to realistic space scenes. Nice, but not nearly as nice as the results shown in the tutorial.

A Ziggurat doodle, showing the use of noise displacement on the left-hand side.

Wednesday 12 February 2020

Landscape Therapy


I couldn't face Fireshark, I just didn't have the critical faculties for stripping back and restarting something. I created a few reasonably sized landscape meshes.


Pre-mesh-smoothed.



Tuesday 11 February 2020

Fireshark Progress, maybe


Last night I continued the Fireshark build. Some progress works, while other elements fall down the old pit of adding detail without enough thought to the overall flow. You get lots of surface detail but it looks cobbled together and not unified.

Areas like the winglet root, where lots of elements flow, but almost nothing lines up.

The lower components were built really quickly just so I could see how the cabin looks on a perch. Tonight, I will probably rebuild all of those parts, if not more. Hell, I still want to start from scratch, but I think, at this point, I need to just complete what we have and then decide about restarting.

The bigger part of these models is temporary blocking, so I can see what it will look like.

Monday 10 February 2020

A weekend tonked with many tinkers


A Storm


A weekend of stormy weather resulted in the most stay-at-home weekend in ages. This translated into a fair bit of gaming -- resulting in the death of my Level 25 Division 2 Hard-core character (Boo!), although quite a lot more Blender work got done afterward.



I find landscape generation therapeutic. I'm doing too much of it.
I love building giant landscapes, but they don't hold up very well to close up view.
A mesh with more sensible dimensions. 
I did a silly thing. I created a moderate mesh, then applied the subdivision surface modifier for at-render-time smoothing. The result swallowed up about 6GB and crashed Blender before the render even started. I think I just found my very first 32GB system memory use case.

(Saturday) Leo asked if he could help me build a model. So we built a chair! I had a bit of fun with the textures, but the model took about 3 minutes.
(Sunday) Flush from Saturday's success, Leo and I built a table.
I love that Leo has taken an interest in 3D modelling. He's more artistically included than Noah, although his 4-year-old hands don't lend themselves to Blender's keyboard shortcuts. I ended up pressing the shift and ctrl buttons for the basic operations.

Fireshark version....well quite a few.

Rough lashup of the Fireshark.
A rough model can make for a good template for sketching, getting details designed quickly.

Project ideas are now stacking up, but I am determined to build the Fireshark and not move on to something easier. The reason I've failed, so far, is that I reject all my efforts after an hour of modelling -- because bad modelling creeps in by then.

Last month's rejected effort, with a scaled-up cabin. Looks cool but I have rejected the long-nose design.

The last thing on Sunday night, the building begins again.

Some mesh errors resulted in artifacts when I applied the solidify modifier to the main body.










Thursday 6 February 2020

Fallow week

Some more landscape modelling work from the beginning of the week.

Scatchbuilt in World Creator


Very pleasing and natural-looking erosion patterns


I love the creative freedom that World Creator 1 provides. More about World Creator, although they are currently selling the version 2, which I will eventually buy.

Not much done in nearly a week


I've spent the last couple of nights gaining. Rainbow Six and The Division 2. It's been grand but its time to get back to work.


I need focus, and a sense of completing a set task, a project. I need to make the Fireshark space fighter that project. The Fireshark is a classic hard surface vehicular project, not too big, but plenty of challenges.

Tonight, I'm out catching up with an old friend, but I should get an hour to do some drawing work to hammer down the basic design.

I need to stop myself from noodling the design too much. Noodling, the act of improvised design, adding new elements and pushing a design into unknown areas is really valuable and a lot of fun, but for me, the result always becomes overwrought and too far removed from the design inception that it feels like I've failed. I need a really strong blueprint to follow.

More house

This morning I showed Clara the "dream" house. She had some constructive criticisms of the design, including a wish to have direct...