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Is it scatter time, yet?
Blender School: A look at rock scatters I still feel like I need either a system, an approach, or a workflow for handling pebble scatters. ...
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UV Unwrapping tips (Grant Abbot) When adding seams, you can use the shortest path. Multiple objects can share the same UV map. Useful for ...
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I may be jumping the gun here, but today is the scheduled day for Blender 5's release. It's a big deal! I have already pointed out t...



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