World Creator's long-in-development Beta has gone back into the workshop for major UI rework. Part of their thanks for our patience was the release of some bridges - like add-ons that handle the transfer of live World Creator content right into Blender, with the click of some sync buttons.
It works great, although it does suffer a bit when the underlying mesh's resolution doesn't match that of the Blender instance. You get banding.
However, the bigger issue remains instability. Blender is crashing a lot when I try to do landscapes. It's really frustrating.
I'm trying a few things.
1) Blender 2.5 Beta. It seems great. It crashes a little less, but it has now crashed.
2) Switched to Optix API. It's NVIDIA-specific but I always found it to be unstable. Well it didn't crash but it did make CUDA fall over in a less passive agressive way.
This is new |
Having a quick read, this may result from a light ray that has escaped to infinity. One hack solution is to wrap the scene in a bounding box. That might not work when using a sky add-on. I don't know! Sucks, it does.
World Creator and Blender...BRIDGED!! |
A scene straight from World Creator |
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