Saturday, 11 November 2023

Another Rockify asset sketch

More practice with Rockify. I got the workflow set now. I've yet to produce a "hero" asset, which I assume requires higher voxel resolution when baking the mesh.



 This time, it's a bigger asset. My first attempt resulted in a system hang because I set the voxel resolution too high (0.05) instead of the usual 0.2.





No comments:

Post a Comment

Piotr Krynski's Efficient Environment Design for Blender #4

 The factory This lesson goes into areas that I have never even considered. The subject is a background element; a large factory and its sur...