Saturday, 11 November 2023

Another Rockify asset sketch

More practice with Rockify. I got the workflow set now. I've yet to produce a "hero" asset, which I assume requires higher voxel resolution when baking the mesh.



 This time, it's a bigger asset. My first attempt resulted in a system hang because I set the voxel resolution too high (0.05) instead of the usual 0.2.





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