Saturday, 6 May 2023

Archology

 

Quick illustration for my table-top roleplaying game: Orbital Elements.




This has an excessive polycount for such a simple illustration. I knew I wouldn't be creating a photo-realistic model, so I just let the mesh density grow. The mass of trees is done using Alpha Tree, an amazing new add-on that lets me create impossibly large forests. Its trick -- a clue in its name, is the use an alpha maps rendered on a plane instead of model meshes.

No comments:

Post a Comment

Back to learning, back to focused output

 I have work to do, but I make excuses to do something else. Usually, what I do is not focused and leads nowhere useful. Let's get back...