A couple of days ago, I created a beach environment scene.
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Rocky coast |
I liked it, but it needed a subject. A titan war machine standing above the shoreline, its legs clustered with barnacles and seaweed or grass, immediately came to mind. Seemed like a nice hard surface modelling project to practice my new techniques.
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First stab - rejected |
This first stab was soon rejected. I liked some of the elements but it was way too detailed too soon. I needed to apply a blocking-out stage. I'd done some very rudimentary sketches, mostly to settle on the type of legs and their arrangement.
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Blocking-out 1 |
I was happy with a very quick block arrangement. It made me think of a spider or scorpion, which seemed apt for a defensive vehicle/mech.
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I made the basic legs articulated. |
The articulation made me more confident about the general layout, although it proved to be a mistake in that I never really liked the leg design.
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Secondary details |
I started to refine components and add major detail elements. At some point, I fell into my old trap of going into too much detail, although it doesn't feel like such a problem when you are (mostly) happy with the general design.
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In the weeds |
Yes, I'm definitely starting into the fine details too soon. But I survived...except I really don't think the legs match. They are just a bit too crude.
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New legs! |
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Cricket, anyone? |
Just a few areas to clean up or refine.
Blender School
I stopped my Hard Ops lessons. I was eager to make something after such an intensive course. I now realise that I would have benefited from Hard Ops on this project. I'll consider buying into a course but for now I think I'll see how far YouTube can take me.
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