missing modelling elements. I completed the texture steps anyway. |
I've got what I needed, so I'm not going to guild this Lilly. Actually, I'm not going to fix some missing elements that seem to have disappeared. Specifically, a layer of finer detail Boolean elements.
The course was great. I look at projects differently. I plan better. I have a better appreciation for blocking out and holding back on details. That's something that I got really bad at. Far too many times, I've flown into a design roadblock because I went too far in one small area.
I've actually not completed the post-production lessons because I don't have Photoshop, and I don't feel it's a priority. Post is where you can fix the mistakes you made in modelling -- well, I want to learn to avoid that.
What next?
I still feel like I should finally learn how to use Hardops. Strangely enough, the final course video was a bit of an ad for Hard Ops. Ryuu makes a great case for shifting to Hardops as it's clearly a hard surface modelling accelerator.
In terms of projects, I'm thinking of another stab at a starship from Charles E. Gannon's Tales of the Terran Federation, the Caine Riordan stories.
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