I've been itching to learn more about biome design. At some point, I'll be putting together a test scene for the Production version of the service road -- even if I'm not officially assigned that work, I want to test my ability to polish the previs up to production quality.
Biomes are about creating natural scatter systems that reflect reality. The right plants growing together in realistic patterns. When I start creating half-decent scatters, I'll then learn how to animate them.
Environment notes
The service road is located in a Mediterranean-like location modelled on the biomes found on the Greek islands. Not a wild leap from the setting of the Game Arma 3, which was used to create the film's storyboard.
The following plant life is common to the biome.
Trees
- Olive trees (Olea europaea)
- Cypress trees (Cupressus sempervirens)
- Plane (Plantus)
- Pines (Pinus halepensis, Pinus brutia, Pinus nigra, Pinus pinea, Pinus silvestris, Pinus heldricheii, and Pinus peuce)
- Beach
- Chestnut
- Oaks
- Fruit trees (various)
Bushes
- Oleander (Nerium oleander)
- Pomegranate (Punica granatum)
- Bouginavillea
- Cistus incanus and slvi folius
- Erica manipui flora
- Pistacia
- Buxus sempervirens
- Juniperus
- Arbutus unedo and andrachne
Small plants and flowers
- Common Poppy
- Wild irises
- Cyclamen
- Anemones
- Sea thistles
- Caper bushes
- Daffodils and Daisies
First test



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