Wednesday, 8 October 2025

Blender-School: Photographer 5: Overview

 This is an overview of the Super Blender Addon Photographer, which enables Blender to use industry-standard measures for rendering and lighting, allowing you to operate in a production environment where real-world measures, such as exposure levels and colour temperature, are used.

Photographer addon is not available from SuperHiveStore. You need to go to Gumroad.


Installation

Standard steps. Drag-and-drop into Blender to install or update. Easy!

Menu

Once installed, an extensive menu appears on the N-panel. The following panels are available:

Camera Fost FX

A list of post-process effects that you can enable and configure through Blender's primary workspace. No need to switch to the compositor. I'll not go into the different effects here as they're one of the addon's side hustles.

Camera List

When setting up complex multi-camera shots, this panel provides much easier control, as each camera can use its own parameters. You can switch the view by selecting the camera icon.

Main Camera [M] is an important concept. When you have a main camera, additional cameras that you spawn will inherit some of the main camera's critical parameters to ensure they work seamlessly.
    Inherited properties are:
  • Camera Overrides (World, Frames, Sampling...)
  • Camera Post FX
  • Exposure
  • White Balance
  • Resolution



You can set each camera's Target and show its focus plane.

You can create a Done Camera, which can move between a scene's cameras, adjusting to each camera's parameters as it moves. Use the up-down buttons to toggle your view through all the render-capable cameras.

Camera

The camera panel enables you to configure the sensors of real-world cameras, with a few popular professional cameras available as presets. With the lens focal length, the sensor size defines the field of view of the image. The larger the sensor, the wider the field of view. More

Lens

Select the camera's lens. There are presets of popular real-world lenses. You can tweak the lens position using the Lens Shift V (Vertical) and H (Horizontal) controls, or Dolly (zoom) the lens in. These are useful because they don't require that you move the camera. More

Exposure




The Exposure controls offer three different approaches. 

EV
(Exposure Value) is a simple mode that allows you to set your scene exposure according to physically based lighting guidelines, without affecting motion blur, depth of field, or film grain.

Auto 
Exposure mode that calculates the Exposure Value by sampling the viewport to calculate the average brightness of your scene. With Exposure Compensation set to 0, this average value corresponds to 18% luminance, similar to light meters and cameras, much like a camera's auto-exposure functionality.
See Auto-Exposure Tutorial.

Manual Exposure
This mode exposes controls you will find in real cameras: Shutter Speed (or Shutter Angle), Aperture and ISO (Sensitivity).

Depth of Field


Enabled, this feature supports the rendering of depth of field, where elements that are outside of the focal range will be blurred and distorted, which can provide a pleasing quality.

Focus

Use the Focus panel to set where the selected camera will focus. There are three quick modes that you can use:

AF-S (Autofocus-Single) Select a mesh in the scene on which to place the focus.

AF-C (Autofocus-Continuous) Instead of selecting a target, the camera maintains focus on the centre of its frame.

AF-Tracker: Starts a picker that allows you to pick the surface of an object to create an empty in that location, parented to the object you selected. This empty will then be used as a Camera Focus Object. This can be used to easily pick the eyes of a character, and then ensure that they stay in focus during an animation. View a focal plane tutorial. Focus planes don't render; they only appear in the viewport.

White Balance

White Balance allows you to colour correct your image per-camera, using colour temperature and tint properties.

You can enable a colour chart in your scene to aid selection, just like using a reference chart in real-world photography.




Resolution

Settings for changing rendering resolution on a per-camera basis. 

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