I really must close down Blender and actually read through the documentation. But its so much fun to fiddle. I took a nice pseudo-random metal material from the plugin's developer. Nice one!
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Production Meeting
The Halo: Raptor Project had the latest production meeting. It was good to catch up. The non-NDA-breaking gist: We need to up our work rate...
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UV Unwrapping tips (Grant Abbot) When adding seams, you can use the shortest path. Multiple objects can share the same UV map. Useful for ...
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Geo-Scatter is Blender's top asset scattering tool. It's got more power and flexibility than the one built into True Terrain 5, whi...
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