I've been pushing myself to learn the ins and outs of Fluent 2. I've been sitting on HardOps for years, a toolset that I know can produce amazing detailed hard surface models. This time I was going to put the effort into learn the toolset. Well, it seems to me that Fluent is a much simpler tool. It makes me want to get to grips with HardOps, but at the same time, its easy workflow makes me think, "why bother?".
I noticed that the array tool's count input wasn't working. Apparently a Blender 3.1 quirk, which the plugin's developer fixed and released (in the form of a daily build), within a couple of hours. Pretty amazing!
Just messing around with the tools:
Sunday, 13 March 2022
More fluent
Subscribe to:
Post Comments (Atom)
Happy Chocolate
I'm officially out of time for my personal project. It was fun. There's a lot more I should be doing, but I need to get back to the...
-
UV Unwrapping tips (Grant Abbot) When adding seams, you can use the shortest path. Multiple objects can share the same UV map. Useful for ...
-
Geo-Scatter is Blender's top asset scattering tool. It's got more power and flexibility than the one built into True Terrain 5, whi...
No comments:
Post a Comment