I started with a quick exercise to see how much of the previous lessons I'd retained. Not bad, not brilliant. I got lost in the snap grid settings, turning it off then not getting the previous interaction when I turned it back on. I also got stuck trying to apply an array because I couldn't change the array distance. I got the answer from the docs.
![]() |
| Press "V" to get the array parameters |
![]() |
| I scratch the HopsCutter surface with this 80s-style desktop |
Next Lesson:
Mirror
Place your cutter
With the object selected, Alt+X
Note that you click on the side of the existing cutter, not where you want the mirrored cutter to apply.
Reset Mirror: X
Mirror an entire object
Alt+X
In advanced mode, change the pivot point to Cursor (for example).
Modifier Scroll
Bevel/Edge Manager
CTRL Bevel/Divider (Half the size of the bevel)
Alt - Bevel Multiplier (Double the bevel)
LMB + Shift - Edge Manager
Note: The Bevel Divide/Multiplier can be run multiple times to increase or decrease the bevel.
Edge Manager - Josh doesn't use it. It's a big panel where you can apply sharpness changes to your model's edges.
Clear Sharp - Use this to remove the Sharp edges from a model.
UV Display - This oddball tool lets you peek at the current UV mapping applied to an object. It just saves you needing to switch to the UV Editing context.
A note to the developers. Shapes are flat; a three-dimensional shape is actually a form. A square is a shape, a cube is a form.
![]() |
| Scroll to cycle through different shapes. Here I scrolled to a plane. |
Polygon Debug display - Got some nasty geometry? See it using this useful tool. Ngons and triangles reveal themselves as they get a colour treatment. Apply again to remove the colours.
On the Q-menu, note the underlined letter!
Press Q, then press the underlined letter.
MeshTools
The meshtools are an extensive set of helpers for editing meshes.
Align is not so useful as you can Align to a selected face:
1. Select the face
2. Shift + Number Key 7
Select tool
While this looks niche, it has some important uses. By way of an example:
You have a slice element in an iregular face. You add a cut which you want to mirror to the other side of the slice. It won't work because the mirror tool is tied to the original origin, so it can't mirror the slice to the other side.
1. Select the Slice
2. Q+M+S
3. Select two corners of the object and while they are selected, click F to place the centre point. This defines the slice's centre point.
4. Repeat, but this time select a corner, hold shift and ensure the rotation is correct.
Now this initially didn't work for me, as I think I was in the wrong mirror mode. I then fixed an unexpected displacement by moving an empty gizmo on the mirror operation.
![]() |
| Go there in the end! |




















































