Saturday, 28 March 2026

EndMarch

 A bad night's sleep and gum pain have given the start of the Easter break a bit of a sour flavour. Still, I've been quite productive after a walk into the city centre mid-morning. Cold and a bit rainy, but pleasing to the spirit.

Not from today, but this is the same route -- home is located near the high-rise buildings in the distance.

Big landscapes

I cooked up a couple more big terrain tiles in World Creator. The process is pretty simple, though it can take a while for the chain to complete.

1. Create a True-Terrain scene as normal, using (in my case) a large EXR displacement file.
2. Once the terrain is textured and you are happy with its state, bake the geometry by making sure that the viewport resolution is set to 1.0. This will result in a potentially huge terrain object. 
3. Select the terrain and apply the True-Terrain modifier stack. This will bake the geonodes tree into a fixed mesh. This can take several minutes.
4. Add a Decimate modifier. I set mine to 0.4, which reduces the resolution by about half. You can adjust this step to achieve the level of mesh detail that suits your wants and needs. This can take several minutes.

Consider saving and cleaning up the scene file after each of the last two steps as it looks like these steps may exhaust your system memory. I had crashes early, possibly because I interfered with Blender while it was in a trans.

5. Once you have your terrain tile, Press Alt+D to create an instance, spin it on the Z-axis and move the new instance to create a new section of landscape, hopefully without visible repeating. Repeat until you have all the giant terrain of your dreams.

An 8-instance tile-set. Each spun to hide the fact that it's the same section of terrain being repeated.
                                                                    

It's flexible and (if you instance correctly) should be pretty efficient.

  Excited about tomorrow as I'm taking the family to see Project: Hail Mary, one of the favourite books from last year. I may be burning with inspiration for a space scene, this time tomorrow.                                                                                                    

I did a quick scene this afternoon, based on a photograph of a dark corridor illuminated by skylights. The scene I created was simpler, but I was still satisfied to generate an animation in less than ten minutes.

Dark Corridor



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EndMarch

 A bad night's sleep and gum pain have given the start of the Easter break a bit of a sour flavour. Still, I've been quite productiv...