Vi I need to get back into more structured learning. I have too many urgent things to learn than I can count using my fingers.
- I should do a minimum of three 1-hour training blocks per week.
- These blocks must include note-taking and exercises.
- Render Raw
- Photographer 5x
- Lens-Sim
- Hard-Ops
- Substance Painter
- Geonodes
- Geoscatter
- PBR Material and Material Generator (revision)
- Extreme PBR
- Environmental and terrain tutorials
- True-Assets revision
So to start, let's take a look at Render Raw.
Render Raw (Featuring Creative Shrimp's mini-course on colour correction)
Basics
Colour Gamuts set the range of colours that can be displayed. Blender uses sRGB (standard RGB) because it offers a good, easy-to-use and accurate colour presentation across various devices and formats. Note: Internally (pre-output), Blender uses the Linear Rec.709 because it's physically accurate and linear, so good for the technical aspects.
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Colour Gamut (1931 CIE) |
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Default gamut sRGB through the AgX View Transform. |
ACES is the Academy Color Encoding System and was designed for the film industry to provide a standard so that different creators could have consistency as they worked on each other's outputs. ACES isn't better than AgX; it has limitations like Filmic, but it is the industry standard, and sometimes consistency is better than capability when you know how to work around limitations.
In a nutshell, rendering to RAW instead of through a view transform preserves light and colour data that you can modify to enhance the look of the output. Previously, this tweaking would be done outside of Blender in a separate image processing app, such as Photoshop/Photo/Lightroom or a compositor, such as Premiere or DaVinci Resolve.
Render Raw
Pre-grade: A change made before the render pipeline (and View Transform) as part of a scene's setup
Post-grade: A change applied to a render output, usually in the compositor
Render Raw works with both Pre and Post-grade changes as they are applied through the compositor (but under the bonnet, as you don't need to touch the compositor yourself).
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Nodes and their grade position |
Post-formation changes are more lossy because they are applied to pixels that have been baked out of a View Transform. They also are not protected from breaking out of the available colour/intensity. Post-formation colour tweaking allows you to achieve the colours you want; however, you need to be careful as you make your changes.
Once Render Raw is installed, you enable it through the N-panel. Its tools then appear within the panel, or under the Render tab's Colour Management panel.
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N-Panel view |
Gamma: Not intended for mortals. It's not an exposure setting, it's not a colour grading instrument, it's a technical setting. Leave it at 1.
Colour correction example
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Starting point |
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See the colour in the visor highlights has clipped with artefacts on the fringes. |
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Colour boost is less likely to blow out colours. |
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Moody with saturation |