Thursday, 14 August 2025

More project work progress

 I spent most of today tweaking the previs terrain for the service road. It's now reasonably close to the ARMA 3 storyboard. Matching a 3d model up with the output of a game engine is a weird way to do this. Artistically constraining for questionable reasons, but a great exercise in the technical side of environmental design. Is this close enough? We'll see!

Stand-in character placement

I created each canyon wall with a cube that I extruded along the undulating path. I then stripped away all the geometry except for the inward faces, which then served as a geo-scatter target for various test assets. I ended up with a chunky piece of wall that I created using Rockify.

Manual placement to (mostly) match the storyboard

Lens sim FTW

Bushes

Overview of the key area

Character placement might be tricky with the current small boulder implementation. Looks quite nice, but I might need to push them back into the wall to avoid limiting the animators.

Downing tools for now


Wednesday, 13 August 2025

Terrain project work

 I recreated a section of the terrain used in the film project. Alas, it wasn't close enough to the reference model, so I'm rebuilding using a more precise one.

 

Nice shape, shame it doesn't match the director's requirements.

Arma3 game area reference
 
Routed mapped directly from the ARMA 3 reference

World Creator sculpt

Floor section

Next, I'll build proxy cliff wall assets, then rocks and trees.

For the cliff assets, I have been experimenting with both Rockify and Rock it V2. 





Sunday, 10 August 2025

Back from our summer holiday

 We have returned from our week in Brittany. What a lovely place! So less commercialised than  Cornwall, with which it shares a vibe and some Celtic heritage. 


I took a few photos of beach rocks. Hopefully, I'll get some half-decent rock texture maps out of them eventually.

First bash!
I'll get back to Blender tomorrow. Today we'll finish off our washing chores.

Things I want to do:

  • Complete tutorials for some of the new tools I picked up recently. There are a few, and if I don't learn how to use them soon, I will forget I have them and never use them.
  • Complete the previs terrain elements for the film project.
  • Build a big spaceship.
  • Complete a big terrain scene to help cement the lessons learned from my recent environmental art training course.

More project work progress

 I spent most of today tweaking the previs terrain for the service road. It's now reasonably close to the ARMA 3 storyboard. Matching a ...