Last night, just before going to sleep, I watched a YouTube video about the latest releases of Blender Addons. The first one covered was The Nature Generator, which provides a library of customisable procedural terrains and terrain-related objects -- mostly different rock structures. Oh my! This is what I've been failing to deliver for about three days. It wasn't super-cheap; about £50 for the personal edition, but it looked great.
I was hesitant due to the high cost and the number of times I've purchased an add-on, only to quickly find a show-stopping deficiency. I watched the release video and read all the comments on SuperHive. Despite any limitations that appear during testing, this looked like a handy landscape toolbox, so I bought it this morning. If only a couple of the components work well, I'll make use of them and the addon will pay for itself in the long run.
The Nature Generator
Let's jump in and learn the basics before I move on and forget how it works.
Installation
There are two files to download:
Note: The Nature Generator requires Blender 4.1 or later
1. Drag and drop The_Nature_GeneratorX.x zip file into the Blender desktop. The addon will then be installed and appear on the N-panel.
2. The Optional NatureGenerator_Texture_Options.zip file needs to be extracted and placed on your file system, preferably on a local SSD drive, so as not to cause stuttering.
Using The Nature Generator
When installed, you pick from the available assets in the Asset Browser. Once an asset is dropped into the viewport and selected, the N-Panel shows the available parameters. While there are many standard parameters, most assets have some unique properties. Lots of options for customisation!![]() |
The Nature Generator is ready to spring into action. |