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| The city of Tzook, work-in-progress |
Wednesday, 26 February 2020
Monday, 24 February 2020
Tinkering but no learning
Wednesday, 19 February 2020
I've been poorly - so not much Blender time.
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| Leo wanted to make a table. I added the lamp to add a bit of interest. |
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| I've fallen out of love with the overall feel of the current Fire Shark. I may give it one final tweak-to-save attempt. |
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| PBR texture test. What's with the black areas? Possibly artifacts from the normal map. |
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| Rocks on a landscape. |
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| Tested an approach to realistic space scenes. Nice, but not nearly as nice as the results shown in the tutorial. |
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| A Ziggurat doodle, showing the use of noise displacement on the left-hand side. |
Wednesday, 12 February 2020
Landscape Therapy
Tuesday, 11 February 2020
Fireshark Progress, maybe
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| Areas like the winglet root, where lots of elements flow, but almost nothing lines up. |
The lower components were built really quickly just so I could see how the cabin looks on a perch. Tonight, I will probably rebuild all of those parts, if not more. Hell, I still want to start from scratch, but I think, at this point, I need to just complete what we have and then decide about restarting.
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| The bigger part of these models is temporary blocking, so I can see what it will look like. |
Monday, 10 February 2020
A weekend tonked with many tinkers
A Storm
A weekend of stormy weather resulted in the most stay-at-home weekend in ages. This translated into a fair bit of gaming -- resulting in the death of my Level 25 Division 2 Hard-core character (Boo!), although quite a lot more Blender work got done afterward.
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| I find landscape generation therapeutic. I'm doing too much of it. |
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| I love building giant landscapes, but they don't hold up very well to close up view. |
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| A mesh with more sensible dimensions. |
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| (Saturday) Leo asked if he could help me build a model. So we built a chair! I had a bit of fun with the textures, but the model took about 3 minutes. |
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| (Sunday) Flush from Saturday's success, Leo and I built a table. |
Fireshark version....well quite a few.
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| Rough lashup of the Fireshark. |
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| A rough model can make for a good template for sketching, getting details designed quickly. |
Project ideas are now stacking up, but I am determined to build the Fireshark and not move on to something easier. The reason I've failed, so far, is that I reject all my efforts after an hour of modelling -- because bad modelling creeps in by then.
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| Last month's rejected effort, with a scaled-up cabin. Looks cool but I have rejected the long-nose design. |
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| The last thing on Sunday night, the building begins again. |
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| Some mesh errors resulted in artifacts when I applied the solidify modifier to the main body. |
Thursday, 6 February 2020
Fallow week
Some more landscape modelling work from the beginning of the week.
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| Scatchbuilt in World Creator |
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| Very pleasing and natural-looking erosion patterns |
I love the creative freedom that World Creator 1 provides. More about World Creator, although they are currently selling the version 2, which I will eventually buy.
Not much done in nearly a week
I've spent the last couple of nights gaining. Rainbow Six and The Division 2. It's been grand but its time to get back to work.
I need focus, and a sense of completing a set task, a project. I need to make the Fireshark space fighter that project. The Fireshark is a classic hard surface vehicular project, not too big, but plenty of challenges.
Tonight, I'm out catching up with an old friend, but I should get an hour to do some drawing work to hammer down the basic design.
I need to stop myself from noodling the design too much. Noodling, the act of improvised design, adding new elements and pushing a design into unknown areas is really valuable and a lot of fun, but for me, the result always becomes overwrought and too far removed from the design inception that it feels like I've failed. I need a really strong blueprint to follow.
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