Always a good excuse for not actually getting any work done. Sharpen the tools before starting the work. Sharpen, sharpen. More sharpen. Is that one sharp enough?
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Geoscatter refresh. Manual scatter!!
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Last year, I watched a YouTube video by Maarten Nauta, an immensely talented environmental artist. He joked that he overused Geoscatter's manual scatter. I now see why he favoured it so much. Tuned right, it feels more fluid and creative than using the maths-based scatter types -- like painting with grasses.
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Scatter + fog |
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Scatter + fog + lens Sim + Photographer 5 post-effects |
I need to brush up on how to scatter things better. I'm going to need to get a lot better at scattering rocks and pebbles, which I currently don't quite scatter convincingly.
Moah scatters
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More photography and lens sim work |
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An overview of the scatter scene |
Just playing. I didn't even find a suitable subject for the render. I was just playing with rocks, grass and trees. Then, I realised that if I'd scattered the trees first, I would have saved time and system resources by not scattering grass under them...
True-Terrain 5 Materials work
I used Berglmir's new TT5-compatible packs for his excellent TT5 terrain materials. Alas, there is an issue with unpacking some materials, so the links need to be corrected. I'm slowly going through the configuration and fixing the paths. It's going to take a while.
I'm also adding some beach rock and sand materials from the Quixel library. Adding new materials is laborious, but these textures are amazing, so it's worth it.
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Terrain 1 |
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Terrain 2 |
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Terrain 3 |
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