So, I'm going to force myself to submit an entry. I won't chicken out when two or three entries that are obviously better than mine get submitted. This should spur me on to do better. Keep polishing and improvement, instead of walking away.
The competition rules:
Challenge 12: "The Magic of Water" - Difficult Edition
To celebrate the full version of True Terrain 5, a new challenge is to create any scene using the Ocean, Lake, or River system. You can use any built-in assets, materials, presets or anything else. However, this is the DIFFICULT EDITION, so here´s the catch: NO EXTERNAL POST-PROCESSING is allowed. You can use the Blender Compositor for effects, but nothing outside of Blender. HA!
Deadline: Last Day of 2024 community-challenge-entries
No post-processing is OK, given that you can do so much from within Blender using the compositor. That reminds me: I have a post-processing course now.
I plan to do a village on stilts type scene. I think I'll go tropical.
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Entry reference images on a PureRef page |
I'll set up a terrain to get me started with composition.
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A terrain sculpted in World Creator |
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Figure for scale |
It's easier to show off using an aerial camera POV, but you miss out on a more dynamic and interesting composition. Also, there is no skyline.
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Scatters |
The grasses are too small at this range, so they needed scaling up. I need to break up the scatters a little more. Maybe better pattern masks. I culled areas with a curve, but painting the curve wasn't responsive enough to give a nicely jagged pattern. Those culled areas need some light scatters.
I may lower the camera to get a backdrop in. Although post-work is not allowed, I can render with a background image or do it through the compositor.
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