That's right! It was on this day in 2013, after a chance encounter with a company director who noticed that I'd installed Blender on my MS Surface. I'd explained that, coming from 3DS Max, I'd been unable to make sense of Blender.
He had an installation on his laptop and gave me a tour of his hobby work. It was amazing. He was doing it all: modelling, materials, end-to-end animation. At that moment, I realised it wasn't Blender being a problem; it was me. I'd just expected it to work how I expected and in ways I was used to.
After watching several hours of introductory videos, I suddenly realised Blender had some odd conventions. It was about as intuitive as getting in a car through its sunroof. At once, I understood its reputation for having a steep learning curve and that, in fact, you don't need to get to grips with everything on day one. It's okay to not know stuff. Start simple. Learn only what you need then and there. Go on a journey. Get stuck? Try something else...
I recognised my poor track record for staying interested when things get difficult and frustrating, so I thought it useful to keep a blog to track my progress and record tricks and tips I'd picked up.
See my first post: Welcome!
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Working out how to do a background image plate |
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An early attempt to use nodes |
True-VFX Discord Water Challenge
I'm slowly working my way towards a submission. I'm at the point where I feel overwhelmed and a bit disheartened, but I will submit something, even if it's not all..that...good.
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A rethink! I've abandoned the idea of the hut. It's a concrete favela, instead. |
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A terrain created in World Creator and used with True-Terrain 5 |
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Concrete shell, built in a separate scene. |
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