Wednesday, 8 November 2023

More tentative World Creator output

I stopped trying to create landscape scenes when my system became unstable. The stability is back since I now drop the performance core ratio from 55x to 52x when I boot up.

I've been steadily importing terrains into Blender using World Creator's bridge. This lets you build in World Creator and then sync with Blender. Being able to iterate changes on the fly is very helpful. Sadly, the nice Substance Painter materials I'd set up couldn't be brought into Blender. I'll export the maps manually next time. 




No comments:

Post a Comment

Is it scatter time, yet?

Blender School: A look at rock scatters  I still feel like I need either a system, an approach, or a workflow for handling pebble scatters. ...