Monday, 29 June 2020

On to another project





UV Mapping is a pain in the backside if you don't get your mesh built properly and I nearly always end up introducing modelling touches that make for sub-optimal topology. So, while I definitely will be mapping the tanker model, it won't be today.

Today (Last week, actually)


The ANDREW BOLTON-Class Cruiser is a starship from Chuck Gannon's Tales of the Terran Republic books. I've been mucking around with designing and modelling this badboy for a couple of years but my designed always got derailed. This time I decided to force myself to push on. I even showed off the early work in progress, which makes it harder for me to walk away from the work as people are now waiting to see the completed ship.



A starting point. A little too simple in form. Though it's definitely more elegant than the final design.
This felt a bit more utilitarian and less over-streamlined, given the design only enters the edge-of-space part of a planetary atmosphere.



Right off the bat, I wanted to prove that the spin habitats were looking okay extended. I did a ship for the 2300AD universe that looked very different from my intentions when I folded the habitats away. This time I wanted to check it early.
We ended the weekend with the half blocked out ship. Looks close to completion but it's not. There's a lot of add-ons in terms of drones, ships and some compex elements for the aft sections.



World Creator 2




Blender is firing on all cylinders but World Creator 2 is still getting some use.

Friday, 19 June 2020

Tanker nearly done



I still don't have a proper name for this bad boy. It should be named by my 5-year-old son, as it belongs to his Star Wars Roleplaying Game character.


There's a ladder and access hatch behind the front landing gear. There's also an elevator that drops out of the belly, although I'm worried that it's gone missing.

Those elevated engines are mostly for show. It doesn't take off using vectored thrust, as with most Star Wars ships, launching is via repulsor lift, with the engines just providing oomph rather than lift. I guess that the ability to shift the centre of mass helps when you have a big cargo bod that drops off the back.

Some teams and some blank areas that still need detailing. Otherwise, this is done.

Wednesday, 17 June 2020

Even more tanker

Doubled the landing gears which just looks more plausible. Given the tanker some ribbing.

Still to do. Top airlock, back-end detailing and the gun turrets.

Monday, 15 June 2020

More learning



Speculative purchase


So I hunted down expert tutorials for using World Creator 2 and found a promotional video for creating cinematic landscapes using World Creator 2. The related training course was a tad expensive for about an hour of video but then getting the right workflow tips can save you a mountain of time, so I spent the 40 Euros.

After watching the training videos I was a little disappointed. The author is incredibly talented and his videos are good, but they just don't provide enough knowledge. That said, the biggest takeaway was the strong recommendation for Octane Renderer, which allows you to push displacement maps into a Blender scene through the shader engine. This means that you can render huge detailed 8k landscapes with no actual geometry, which speeds up performance.

Now it could be that this one lesson "pays for all" as it does massively increase the ease of rendering giant landscapes.



Bacta Tanker


I'm planning to run the old Westend Games Star Wars Roleplaying Game with my family. To this end, I designed a Star Wars starship that the PCs will crew, a Bacta tanker which plies the galaxy hauling that healing fluid.



Digital Sketch (based on a paper sketch)

Digital Sketch

Modelling (about 3 hours in)

Modelling (about 5 hours in)

Thursday, 11 June 2020

New world ...creator


New world


In the space of 3 weeks, both my desktop PCs died. My old machine completely gave up the ghost, given that it's 8-years old I decided not to bother trying to bring it back. However, my main machine then died. It turned out just to need a replacement graphics card, but by the time I worked that out, I'd already ordered a new machine. A monster!

The new machine, "ISAC", is a 10-core INTEL i9 with 32 GB of system memory and a Geforce RTX 2080 Ti. Yeah, this wasn't bought with a view of value for money, rather maximum performance for the pot of money that I had.

The high-performance RTX card opens up a lot of more up-to-date rendering technologies. I got hold of the Octane to test it out. I also decided to get a piece of software that I'd had my eye on for about a year: World Creator 2.


World Creator 2







If like myself you love 3d landscapes,World Creator 2 is amazing. AMAZING! The horsepower of my PC allows World Creator to interactively generate landscapes in real-time.



The real challenge will be getting the cinematic look after importing the heightmaps into Blender. The challenge is accepted!

The edge of the Christmas storm

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