I record my World Creator activity on this blog because I see it as part of my Blender workflow for landscapes. Last year, WC2 and Blender 2.9x didn't perform very well when trying to create big landscapes. Between the Cycles X improvements of Blender 3.x and World Creator 3, that feels like its all changed.
Granted, I now know to import landscapes as high-bit-depth hight maps, rather than baking into vast meshes. This makes a world of different when interacting with them in Blender.
4 tiles. Repetition, yes. But also huge landmasses |
I need to work on materials. |
Here's a 3d scan that I created on recent wander around Sheffield city centre. I need to shift to SLR capture and one of the scanning services, so that I can get production quality captures. It's nice to be able to capture 3d modules just for reference, though.
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