Sunday, 3 April 2022

Landscaping

 

A landscape created in World Creator 3 (beta). Imported into Blender 3.1 using the material node system. This now seems to offer the best results by far. Firstly, it seems to more readily support 32bit height maps, in this case an EXR format, usually used for HDR maps. The performance is better than if the displacement is stored as a mesh.





Mucking about with some standard Blender fog. Nothing clever, yet.


No comments:

Post a Comment

Last work shift of the term. Summer Break!

 One more shift between me and round-the-clock Blender! The film project work hit a dead end yesterday. I did an update terrain and shared i...