A landscape created in World Creator 3 (beta). Imported into Blender 3.1 using the material node system. This now seems to offer the best results by far. Firstly, it seems to more readily support 32bit height maps, in this case an EXR format, usually used for HDR maps. The performance is better than if the displacement is stored as a mesh.
Mucking about with some standard Blender fog. Nothing clever, yet.
No comments:
Post a Comment