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Pushing through hard stuff
I'm making some progress on the terrain work. It's very slow and somewhat painstaking, as there are lots of complex parameters to t...
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UV Unwrapping tips (Grant Abbot) When adding seams, you can use the shortest path. Multiple objects can share the same UV map. Useful for ...
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I may be jumping the gun here, but today is the scheduled day for Blender 5's release. It's a big deal! I have already pointed out t...

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