Sunday night feeling, eh.
Next week should build on the momentum of previous weeks, which was lacking most of this last week. Better focus, clearer targets!
- The Snow competition entry: evaluate. Fix it, or rebuild it.
- Complete the Materials and Shader course. Complete a write-up and start the poly modelling course.
- Build a Scout ship! This will be a modernised version of the Traveller Scout. Ideally, it should be printable and suitable for sale. I should write a detailed specification. It's really about delivering a modern version of the old Type-S, one that chimes on the classic but looks like a starship from today, not 1977.
- Blow the dust off Substance Painter. Write up a basic guide. This cost a lot of money, and I only used it a couple of times. It just seems like learning more of the workflow.
- Blow the dust off the HardOPs course. Restart it in the following week.
- Start thinking about a Blender portfolio. Project work needs to be cranked up with two quality notches.
- Prepare to make a decision about the new system. RTX 5090? What's its actual cost going to be? It will be exorbitant. No question. My 4090 was the cost they were estimating. This will be another 200-300 on top of the RRP. You know, I might consider looking into a dual-GPU machine with 4090s if I could get them cheap enough. This seems unlikely, and it might require two power supplies, which means custom work on a suitable case. Expensive in other directions...
That's a point for each day. Reasonable? Ha ha..
Playing with terrains
Today was supposed to be a rest from Blender. I did make some big terrains. Nothing noteworthy. I need to work out how to do scatters on massive terrains. I should rewatch Martin Klekner's YouTube videos again for revision.
's and
No comments:
Post a Comment