New social media portrait, since I had a haircut. I had to crop the Blender t-shirt because...Well, I hate how people use profile photos where they are small in the frame, as the plants in the background are the essential element.
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| Meep |
Today's work
So yesterday's assertion that I'd walk straight into the UDIM workflow proved to be false. I just couldn't get the Geo-Sim planet node tree to accept my UDIM files. I had to build a planet from scratch and ended up back at the day before's finishing point.
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| A 21k plate that covers about 30% of the planet's surface area...but it seems a bit distorted. |
I had a stab at a procedural approach, which gives you seemingly unlimited detail by using smaller noise scales as you zoom in, but it never looks very convincing.
To avoid the faff of falling down a UDIMs rabbit hole, I may just get my original planet and start by upscaling the map and recreating it at 21k or higher. I can then cut down the planet and edit the texture map to include only what's in frame. Doing it this way gives me the flexibility to finalise the shot before cutting away unused material.
I have until Friday to deliver the 21k+ planet texture. Let's make it good!
Hard Ops
Very basic practice. Simple workflow callouts. It is starting to feel natural.
My plastic stackable chair won't win any design awards, but I might actually design one next time. Actually consider design elements rather than just flying through Hard Ops workflow to revise its essential steps.




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