This morning I worked up another terrain. Not for therapy! I really wanted to test out 64km of terrain. That is huge, and as I discovered, it's too easy to view from too high. I had the camera essentially in low Earth orbit (that's only 1-2 terrain lengths), which reduced the terrain to a very faint, rather meh. However, there was something else going on. It might be a bug in World Creator triggered by the extreme terrain dimensions or the shape layers.
I'll try again next week. A 64km terrain is maybe too big.
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| Meh! |
Shamrayev
I came back to the Shamrayev this afternoon and immediately got stuck. I don't have a fully worked-out idea for the command module. I wanted either to dress it up or completely rebuild it.
More mission pods, but they make no sense. But I do like adding a blocky area.
This is a bit more like the original 90s design but I wasn't feeling it.
This has a nice space tech vibe. I suddenly imagine the command module detaching from the rest of the ship and becoming a lander. It's outside the bounds of this project, so I'm only hinting at landing struts. I suggest adding some external engines.
It's time for the final modelling run.
1. Fine details - ladders, airlocks, lamps, etc
2. Clean up and fix any obvious issues.
1. Fine details - ladders, airlocks, lamps, etc
2. Clean up and fix any obvious issues.
3. Optimisation and finalisation (applying modifiers).
4. Redo UVs and create some textures.
Suddenly, "nearly done" doesn't feel quite so near the finish line.
4. Redo UVs and create some textures.
Suddenly, "nearly done" doesn't feel quite so near the finish line.





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