Thursday, 22 January 2026

Chair progress

 


I really needed a tighter concept from which to Hard Ops-noodle. There's nothing yet that I'd describe as a faux pas because I repeated some steps two or three times. I guess the problems arrive when I stop rebuilding shonky elements.

We'll see. It's back to Sparrow Films' work.

Aerial Shot Previs

Frame from the pre-vis version of the storyboard that I created. The challenge is getting a smooth transition from this orbital view down to a view at 10,000m in a few seconds, without it feeling too fast.

Orbital

The lake! The lake!

Honestly, I was so rusty doing animation that I worry I need to interrupt my HardOPs training to complete an animation refresher course.


No comments:

Post a Comment

Blender 5.2 Release Candidate

The release of a new major Blender release is a good time to complete a fresh installation of all your add-ons.  Start with mission-critical...