This effort is a little different from the usual Blender project work. It's for use in a table-top role-playing game adventure, so it can't be left to gather dust. It also needs to be time-boxed. So with these constraints in mind, I decided to do some kitbashing, using bits I'd built last year.
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Source sketch |
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Too "droney" |
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I didn't find a way to make mounted engines look right. |
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No time to make new engines? Just dig out the ones you made earlier. |
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Don't have time to do the payload capsule. Just dig out the one you ... you get the idea. |
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Stick on wheels and a front cabin: the module becomes an ATV. |
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