Didn't crash. Yay! |
Didn't cash. Yay! |
All that grash, didn't even crass! |
This is the crash I tend to get:
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7377145B9
Module : blender.exe
Thread : 00007264
Could be a bug somewhere in the massive pile of add-ons.
I may install the latest Blender Beta, running without all the plugins. See if I can bake the scene so that I can render it without True Terrain.
Missile Silo map for a table-top role play adventure I'm writing. I used Blender to block out the basic shape, although I ended up not needing to use the model as a guide because the shap was really simple.
True Terrain scenes kept simple |
True Sky |
Bagapie play |
True Terrain and True Sky |
Who doesn't love a good technical cut-away diagram. Looking inside stuff is cool. I used Blender to knock-up a quick illustration to aid in the understanding of a game location's layout.
This is Silo-08-C1S "Oasis", located in the Mare Imbrium region of the moon.
Too big. The missile launcher is too dinky |
Rebuilt to have a small central chamber. proportions feel better. |
I love how so many Blender add-ons work seamlessly together.
Bagapie assets/Terrain-Mixer/True Terrain (for the water), PSA for the sky |
Bagapie assets/Terrain-Mixer/True Sky/True Terrain (for the water) |
So I bought an add-on, years and years ago. It was promoted through HardOPs, which I'm going to learn to use, one of these days. It was called MESHmachine, and it looks really cool. Think: hard-surface modelling without the subdivision. MESHmachine provides a big bunch of tools that let you modify polygon models in a non-destructive way. Chamfer and fillet, then fuse, then undo stuff.
Fast forward a little bit. I'd very typically not invested the necessary time and effort to learn to use the add-on. Blender got its big developmental bump and Mesh Machines split its add-on into two separate versions. I didn't see the upgrade email so was left with an add-on that I couldn't use with the current versions of Blender.
Well I finally got around to contacting Machin3, the developer of the add-on to ask if there was an upgrade path. Well he only went and gave me a free upgrade for both Mesh Machine and Decal Machine, the companion add-on for adding surface decals.
I've no idea what I'm doing but I managed to add those little screw holes. So much to learn!
See more on the Blender Store: https://blendermarket.com/products/meshmachine.
I did some rebuilding, cleaning up and material assignment.
This effort is a little different from the usual Blender project work. It's for use in a table-top role-playing game adventure, so it can't be left to gather dust. It also needs to be time-boxed. So with these constraints in mind, I decided to do some kitbashing, using bits I'd built last year.
Source sketch |
Too "droney" |
I didn't find a way to make mounted engines look right. |
No time to make new engines? Just dig out the ones you made earlier. |
Don't have time to do the payload capsule. Just dig out the one you ... you get the idea. |
Food! |
Christmas 2024 is officially upon us. Family members are starting to gather, and presents haven't wrapped themselves. I've figured ...