My use of Substance Painter continues to be hampered by poor UV management. I need to go back and get a better grasp of UV. ZenUV tutorials!
I did get something out, by keeping the mesh simple, and it still contained an error.
Substance Painter offers a brilliant set of tools for creating detailed and realistic surface materials. |
The normal mapped hatch is warped. |
This is presumably a mismatch between the corrected UV in SP and Blender. Maybe I should have exported the mesh from SP to correct?
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