I'm close to finishing. I should be long-since finished, but never mind. A bit of progress is always better than none.
The last steps are some fine details before materials and surface touches (like more lamps).
I'm close to finishing. I should be long-since finished, but never mind. A bit of progress is always better than none.
A fog hangs in the air. The morning wears a drab cloak of biting cold. I know because I had to pop out to get food items for my eldest son's food-tech lesson. I do wish he'd remember to ask for these things sooner—not the night before he needs them!
Asking him to be better organised feels like travelling back in time to tell my younger self the same thing, no doubt with equally disappointing results.
A final step will be to finish the detailing on the MFI rig. It should be quite uniform, but I'll add more plating, radiator panels and wiring in the inside surface.
Test shots!
I added some post-effects to see how the design looks. Not bad! It certainly looks a bit less synthetic. The lighting is extreme, and the final renders will be a bit less blown out and distorted, but it's not bad for three minutes' work on an unfinished model.
Between sessions on the medium rig build, I took time to install and investigate some assets I purchased a while ago.
First up are the citybuilder assets from a large bundle. They were really cheap, but overall, they look very dated, and I wouldn't use them as hero assets. That said, pretty good!
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| Hong Kong assets |
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| Deralict city |
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| Future city |
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| Soviet City |
The work on the Medium Rig went reasonably well. I even tried to build a drone using Hitem3D.
Nice, although not a good match for the Canto Bright right now.
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| The drone is not to scale! |
Early start. Awake from 4am. Up just after 5am.
Started back on the Medium Rig earlier than I usually would. I don't feel drousy, just a bit dopey -- that is more dopey than usual. This mental fuzz resulted in a perceived weird issue.
1. I created a plate object for the command module, instead of disrupting the command module itself. This creates another object to track, but it means that you don't mess up the existing object.
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| More details! |
First, a World Creator 3 update release ...and an early release of World Creator 4.
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| The latest version of WC3 seems to work nicely |
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| World Creator 4 (early access) Gaea-light?!...very early days |
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| Crit guidance from last week |
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| Progress! |
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| Cleaner, but it still needs a few more trims and details, here and there. |
I bought some addons! I used to regularly buy a bunch of shiny Blender addons that either provided assets or tools. I found that too often I was buying something because it looked cool, was quite cheap, but I didn't actually need. So I stopped buying stuff. In fact, I bought two bundles that included lots of tools that I didn't even bother installing. I should go back and take a look at those.
So what did I buy?
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| Astronaut from Hitem3D turned into a weird mech person with one click |
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| There are so many parameters! So many options! |
UltraCloud (See on Superhive)
At $15, this was the only addon that wasn't really inexpensive. It's a cloud generator/shader system. It's nice to have a system where you can turn a low-poly base mesh into a highly realistic cloud. I look forward to creating interesting cloudscapes, although this doesn't magically make clouds quick to render, and you'll note in my first test render that I'm getting artefacts in the upper cloud area.
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| UltraCloud - First example after 30 seconds. |
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| Clean up time |
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| Next run: tidy up all the mid-level details. Next run: Tiny details. |
This morning I put more care into mashing the Shamrayev Engine section into the Canto. Note the inclusion of the engine section's forward assembly, beefing out the aft section of the Canto. Suddenly the MFI ring is back in its centre-line position.
At this point, I think it's time to declare the overall form complete and start sweating the details.
It's time to get this Medium Rig finished. It's been crawling this week, but it needs to be whizzing toward the finish line; otherwise... well, you know what happens in ADHD land: abandonment sadness.
It's been a long time since I did a proper review of an ongoing design; here goes!
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| Crit it! |
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| The Shamrayev is a larger vehicle. Maybe heavier than a rig. Design rules will be a bit different. |
Raptor Progress
Slow but steady. All the terrain-sculpting fun has gone into developing the service road cliffs. I'm happy with the progress!
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| Cliff section sculpt |
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| Quick test on instancing |
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| Camera view |
I've been practising terrain sculpting on my secondary machine because it has a tablet/stylus and its Blender installation includes my VDM (Vector Displacement Map) brushes.
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| Base sculpting on a super-dense mesh |
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| Base sculpt + VDM brush work |
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| Ground-level view |
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| Test Canyon with normal-based masking between two materials |
I'm close to finishing. I should be long-since finished, but never mind. A bit of progress is always better than none. Water stored in ...