Winge time
My head cold is now tracking at about 15%. It's not bad, but it's not gone. I have nasty lower-back pain, not enough to leave me immobile, but I fear that one false move might make me so. I feel like a bone from last night's fish is lodged in my throat. Clara suggests that I might be feeling just a scratch from it. I hope so! All in all, a bit shit, really.
Work will distract you!
Very possibly. I am still tweaking the material node tree that I created. After the cleaning shift, I realised that while the tree is great, my materials were subpar, and some of the tree isn't doing much. I might rebuild it this morning.Realistic Touch
This addon (See its store page) has been gathering dust for a few years. It looked like a series of grunge maps, including both big-scale dirt and smaller fingerprint, dust and scratch mask images. In fact, it's a lot better than that because the masks are all built into very powerful nodes that offer every kind of image manipulation function: scaling, rotation, Min/Max/Contract, with selectable colour gradient and/or colour inputs.![]() |
| Three realistic touch masks mixed together |
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| Infinite grunge! |
Step one
The basics!
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| Just needs a couple of scuffed decals. |
Mix in a texture map. AO and grunge are mixed into a single texture map. The texture output is used to generate a bump map, while the dirt and AO feed the specularity—not realistic, but effective. I'll experiment a bit more with how I implement these supporting material channels.
































