Test lamp down at the base...just not enough light down there.
Weird holiday that requires some serious mental gymnastics to transmute into a "celebration". Chocolate does so much heavy lifting!
I still feel very rough, maybe not quite as rough. It's now nearly a week since I did my regular resistance training and walking. I feel a bit "fallow", but I need to start pushing myself, even if I don't feel good.
Clara is on a late shift, so I need to get some groceries to feed the boys tonight.
Blender
I made a bit of progress on the apartment complex yesterday. Working mostly to improve the materials and UVs in key places. Not a lot of work, but some nice tweaks here and there. I'm particularly pleased with the single plane that I textured with a high-contrast noise map, which is placed behind the window panes of each apartment block. This provides a random element that breaks up the unrealistic unity of the many windows.
Much of the remaining work will be about breaking up regularity and adding more detail in the right places.
So, what's next?
Firstly, the version of the scene where I had created two more tunnel instances crashed when I tried to delete them. I've reverted to the single instance-version of the scene. If I want the apartments to rise higher, I need to let more light in. When there are apartments that rise into the sky, they block most of the light, and it just gets too dark.
I will do an animation for this scene, to be completed by Monday. I need to create a storyboard and use that to work out where I need more details. There's a good foundation for some scenes, but I need to break up the regularity. For example:
Something to break up the regularity of the railings.
Signs, notices and decals
Street lights
Street furniture
Rubbish and clutter
Crowds?
Something in the central pool?
Cables and wiring
More pipes
That water is looking good. It's from the Sanctus Library
In this hellish, wartorn timeline, it's very gratifying to have a brief moment where we remember that there is competence, dedication and a striving for something bigger. Manned space exploration no longer lands the same way as it did when I was Leo's age. This isn't a battle of ideology because is the Trump administration really any different from the CCP? Granted, they have replaced the huge bureaucratic party system with a gold-plated ballroom, but it's not East vs West, Totalitarianism vs Freedom. Watching NASA people sweat details was the competence porn I so very much needed. I hope their missions succeed, and watching this stuff together might pull some people out of the Trump stupor.
Blender
Lurgi and gum pain diminished, but not gone. What a waste of a week. Well, almost. My dystopian apartment block continues to rise.
Shell game
working on improving the materials a but
A giant pool of water at the bottom.
Apartments
I think we wrap this up for creating a short animation over the weekend evenings. Nothing dramatic, maybe some pans across, up, and down from different locations.
First, we need to find a way to add some variations. The light from the apartment windows needs to be broken up. I think I might be able to put a giant plane behind each "bank" of apartment windows to adjust the amount of light emitted. I need to break up the walkways, maybe add some low-poly denizens. Some more pipes, clutter, and lamps. Maybe I'll put some boats/barrels/trash in the central pool.
I need a bit more light in the depths. The aim was to have this tower three instances high, but at that point, the bottom is truly a gloomy place.
It seems like I wasn't supposed to have porridge this morning, but I really fancied some. I have it about once a week. It takes a lot longer to prepare than my usual breakfast of Greek yoghurt with blueberries and nuts. I still feel very low, and a nice warm bowl of porridge would just hit the spot. My gum pain has subsided, possibly to make room for a very sore back. My cold has got to my chest, causing me to rasp. My unwellness has worsened. Bleh! So, I wanted my porridge.
First, the digital scales are mysteriously broken. Delving into the mystery, I might have recently set a heavy pan on top of it, which could have caused the LCD to break. I can be breathtakingly clumsy. Mr Bean without the laughs.
So, how do you measure 50g of rolled oats? I managed to find a conversion for measuring in cups. Then, after not finding any measuring cups, I found a conversion for tablespoons. So far, so good. Except I think I messed up the measure of milk, which I modified to include some of my yoghurt, for its fat content. I needed more fluid as the oats were getting too hot. I gave the pan a quick nudge to move the contents around, but nothing was stuck together, so globs of milk and porridge went onto the hob. Some must have worked its way into a dial's recess, which causes the sparker for lighting the hob to continuously fire...on...and..on...and...on
So now, twenty minutes after finishing my porridge — which was perfect, at least I got that — there is a clicking sound coming from the kitchen, with a one-second interval. Why did I get out of bed? That was actually the back pain! If it wasn't for my sore lower back, I would have just stayed in bed all day. Meh.
Yesterday
While some might spend their sick time watching comforting TV shows or YouTube cat videos, I elected to start building a dystopic prison-style apartment complex.
It's the framework. It needs more material touches and detailing, but not bad for a few hours' work. Odd, odd thought. The old British slang for prison/prison-time is porridge. *Stares into the void*
I officially have a mild case of the dreaded lurgi. My throat burns with a mysterious fire, and my head is full of cotton wool. I feel like I need my batteries changing. The gum pain is present, but is currently only contributing to the chorus line of my momentary lived experience. Meh!
Today will not see any profound contributions in any field. Yesterday I spent three hours mopping a staircase and wiping grime off the walls of a corridor. That was worthy, that felt like a worthy contribution. I came home and then did an hour of housework. That also felt worthy, but I also felt proper-tired. By dinner, I was at a very low ebb, and it was then that I realised that I was actually poorly.
So about today...
Detailed References are limited. When, see Rocky streaming, question!
The wild idea of creating a highly detailed replica of Project: Hail Mary was, on reflection, peak ADHD. This is an incredibly detailed thing, and while it has a basic overall form, there are thousands of elements that need to be carefully measured and made. Now, this is something that I want to do, but I may tackle it very slowly. I must break the cycle of jumping excitedly into a new shiny thing, then abandoning the effort when a new shiny thing pops into my view.
Firstly, Project: Hail Mary is an absolute triumph of an adaptation. It manages to fly along with just the right amount of exposition -- enough to tell you exactly what is going on without the deep-diving of the book. I loved all those deep dives, but in the cinematic world of show-don't-tell, it has to go. I understand that the first cut of the film was about four hours long, so it seems like the heavy lifting of adaptation was all done in the editing suite. Bravo!
I am trying to dissuade myself from starting a highly detailed build of Mary, herself. I did a build after finishing the book, based on the schematic the author created. Master SF concept artist Paul Chadeisson took the broad idea and changed the very simple but scientifically plausible layout into a fascinating visual character that has maybe 85% of the book version's plausibility but is 400% more interesting.
I love the design, and I love that it's not too difficult to build. I might see what I get out of two hours. If I nail the big forms, it might happen. I can't find any decent blueprints, so far.
Halo: Raptor
I must progress the terrain and catch up. I've proven that a tile-based approach will work for creating large, detailed terrain. I need the right tiles and the right arrangement. I have a big lake section for the centre. Next, I need a range of mountains for the back, then foothills and canyons at the front.
A bad night's sleep and gum pain have given the start of the Easter break a bit of a sour flavour. Still, I've been quite productive after a walk into the city centre mid-morning. Cold and a bit rainy, but pleasing to the spirit.
Not from today, but this is the same route -- home is located near the high-rise buildings in the distance.
Big landscapes
I cooked up a couple more big terrain tiles in World Creator. The process is pretty simple, though it can take a while for the chain to complete.
1. Create a True-Terrain scene as normal, using (in my case) a large EXR displacement file. 2. Once the terrain is textured and you are happy with its state, bake the geometry by making sure that the viewport resolution is set to 1.0. This will result in a potentially huge terrain object. 3. Select the terrain and apply the True-Terrain modifier stack. This will bake the geonodes tree into a fixed mesh. This can take several minutes. 4. Add a Decimate modifier. I set mine to 0.4, which reduces the resolution by about half. You can adjust this step to achieve the level of mesh detail that suits your wants and needs. This can take several minutes.
Consider saving and cleaning up the scene file after each of the last two steps as it looks like these steps may exhaust your system memory. I had crashes early, possibly because I interfered with Blender while it was in a trans.
5. Once you have your terrain tile, Press Alt+D to create an instance, spin it on the Z-axis and move the new instance to create a new section of landscape, hopefully without visible repeating. Repeat until you have all the giant terrain of your dreams.
An 8-instance tile-set. Each spun to hide the fact that it's the same section of terrain being repeated.
It's flexible and (if you instance correctly) should be pretty efficient.
Excited about tomorrow as I'm taking the family to see Project: Hail Mary, one of the favourite books from last year. I may be burning with inspiration for a space scene, this time tomorrow. I did a quick scene this afternoon, based on a photograph of a dark corridor illuminated by skylights. The scene I created was simpler, but I was still satisfied to generate an animation in less than ten minutes.
Geoscatter is finally compatible with Blender 5.1. Better late than never, Geoscatter! :-) This is great news! Although I have happily chugged along with 5.0.1, and will do so for Sparrow Film work -- because it's our production version. That said, you need to keep up with changes and improvements, so I try to work on the latest for my own work, unless there's a specific roadblock.
Big Terrains Done with Tiles
I note that nearly all the huge terrains that I've seen built have consisted of terrain tiles loosely slapped together. Apparently done right, you don't need to worry about seams.
That theory appears to hold up!
I have a lake tile. I just need big mountains to go behind the lake, then the canyons to go in front. It will be sorted soon.
I did an early run this morning. I was at the Morrisons supermarket at Hillsborough for its opening at 7am. I felt great, although I had to walk back to avoid damaging the stuff I'd bought, which included some glass cooking oil bottles. I felt great at 8, fine at 9, but by the time I was half an hour into my shift at 2, I felt like...a nap.
Lesson: Don't go for the first run in months/years and not expect some serious energy-level troughs through the rest of the day.
I was happier with the direction my terrain tests were taking, but not quite there yet. I will do another final test tomorrow, keeping the rises to a minimum and making the canyon channels a bit deeper and longer. The latest idea is to create a repeatable plate that can be instanced a few times to give the impression of a super-detailed area.
The terrain that I last rejected was still quite cool, so I had some fun dressing it.
High contrast, big rabbit
Foggy drama with bunting
Bunting for the bunny god!
Tomorrow: That training I was supposed to do. I'll do an hour or two.
Finish something: Hmm, tricky. This piece is finished; it's a quick play-around, not a full project. I do itch to build a space vehicle, but I'm too far behind on the Halo terrain efforts.
Today is the first anniversary of my part-time job. How the time has whizzed by with sickening speed. Time does that, these days. It never drags, it always stacks up air miles.
I'll treat my work colleagues to some sweet things.
Halo: Raptor
Time to have another go at the big broken terrain. Getting Canyons to look right has been tricky. I'm clearly not applying terrain deformation/erosion in a way that sells the realism. It's time to fall back on good references.
What I'm looking for is the river-carved-into-the-rock effect. Not like a valley where the slopes are gentle, it really just looks like river flow eats away the ground, leaving a flatish terrain interrupted by steep, deep canyons?
I thought about recreating the whole service road section within this terrain tile, but that seems like a lot of work that would mostly be wasted on an establishing shot. I proceed with a more general approach. I need to get the overall terrain right first.
Here we are. Spring, 2026. The calendar people have been here for 23 days, while those of us who look at the Vernal Equinox, the point when day and night are equal in length, hit the milestone on the 20th.
There's more light, which is daylightful!
This week
I need to complete the next terrain section for Halo: Raptor. I spent some time over the weekend doing a larger-scale/higher-resolution sculpt of the broken terrain/canyon component. It's better than it was -- thanks to the use of multiple sculpt tiles, which increases the sculpting resolution limit from 1024x1024 to 4k.
Sharing as I'm rejecting this effort. The scale is wrong and the canyons are too inconsistent.
Complete some of the personal project stuff: Ships/House/Terrains, etc., etc., before starting anything else.
Complete some training content. I have oodles of stuff waiting to be completed. Complete something!
Terrain dabblement
The beginning of an Easter-related piece. It might get some Easter eggs, shortly