I set the scale using the renders below.
A first pass on the colours. Rough but I like the overall impression.
I have a little job. Ship design and deck plans for a table-top RPG company.
Here's a sneaky peak at the in-development ship
Deep Indigo - time-travelling exploration vessel |
The ribbing on those engine "legs" is to pronounced. I'll make it more subtle. |
Front-on. The bridge is missing. It will go underneath the forward ZT emitter-dome |
Distance shot |
Landed -- but I need to build the actual landing legs. |
A work in progress |
A rig is a simple, cheap-to-build and maintain space vehicle. They’re suitable for transporting small payloads between facilities that are both situated in the same locality. Rigs are the space cars and trucks that zip people and packages between orbitals and space-based destinations on or around a planet. Larger rigs can make interplanetary trips, although they’re not the best fit for long-distance travel. Except for the largest rigs, most are intended for no more than a day or two of operation before turning to a dock.
Quick illustration for my table-top roleplaying game: Orbital Elements.
It's been a busy week. I completed a few outstanding tasks -- haircut, for one.. I handed my work Macbooks into the office, renewed my driving license, and voted in the local election.
I will focus on completing my tabletop role-playing game: Orbital Elements. This will take me away from Blender, but in the end, I'll use Blender for creating art/models and maps.
Blender Market has a sale. I should reign in my spending, but I can get a bigger library of plant assets with a 25% saving. Don't let anyone tell you that sales don't work.
From the people who brought you Geo-Scatter, a paid-for library of plants and trees. No grasses, though.
These two images are pre-made biomes that you just drop into your scene. Pretty nice!
Christmas 2024 is officially upon us. Family members are starting to gather, and presents haven't wrapped themselves. I've figured ...