I watched Marin Klenker's excellent tutorial on importing world creator terrain into Blender. I was already using most of the workflow, but it contains some absolutely critical steps that I'd overlooked -- like using Splat maps to upscale textures in Blender. One of the problems with importing into Blender is that scenes tend to look a bit muddy and low resolution because the texture maps are too low-res.
Various quick projects. Next I need to double-down on the details, but for now I'm happy to play with the basics.
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