Here we are in the final days of April, the first calendrical milestone of 2026, as a most eventful first quarter comes to an end.
Sleep deprivation, thanks to waking up early, is my number one personal issue. I'm peaking at about 5 hours of sleep per night, which has been eroding my cognitive abilities without me really noticing — given that noticing is itself an act of cognition. I'm also getting back pain when I wake up, although, very thankfully, not so much during the day.
Lack of sleep affects appetite and eating habits, pushing me towards less healthy options, which in turn affects metabolic health and, potentially, sleep quality. Funily enough, all these things were an issue when I was in a career job, I just didn't have the bandwidth to really think about them. Instead, the whole team would report their insatiable need for strong coffee during morning meetings.
I should:
Consider what changes I can make to improve my condition:
- Deal with the sleep issues?
- Is the bed or my sleeping position causing problems with my back?
- Ensure that the eating gets back under control. Maybe I should stick to a food plan that makes it harder to slip back into eating the odd biscuit or three.
Blender
As this is a Blender-related blog, let's get back on track.
Yesterday
I built a quick favela-style block building in the morning, instead of getting on with the pressing work of scene 02 terrain sculpting. I will get back on with that today.
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| Modular, for building big stacks |
Superhive idea
I raised the idea of creating some planet textures a few months ago. This still seems like a good idea, as there aren't a huge number of available on the platform, and science fiction scenes are very popular. They don't take too long to complete, I can do a pretty good job, and they're easy to maintain if you sell them outside of an actual scene build.
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| A big moon with moon displacement. Room for customisation! |


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