Today is the first anniversary of my part-time job. How the time has whizzed by with sickening speed. Time does that, these days. It never drags, it always stacks up air miles.
I'll treat my work colleagues to some sweet things.
Halo: Raptor
Time to have another go at the big broken terrain. Getting Canyons to look right has been tricky. I'm clearly not applying terrain deformation/erosion in a way that sells the realism. It's time to fall back on good references.
What I'm looking for is the river-carved-into-the-rock effect. Not like a valley where the slopes are gentle, it really just looks like river flow eats away the ground, leaving a flatish terrain interrupted by steep, deep canyons?
I thought about recreating the whole service road section within this terrain tile, but that seems like a lot of work that would mostly be wasted on an establishing shot. I proceed with a more general approach. I need to get the overall terrain right first.
I thought about recreating the whole service road section within this terrain tile, but that seems like a lot of work that would mostly be wasted on an establishing shot. I proceed with a more general approach. I need to get the overall terrain right first.


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