I have dabbled with photogrammetry. It's a powerful and relatively easy way to generate 3D assets for a scene. I always intended to go deeper into the field, maybe trying my hand at a full workflow instead of using my phone app, which admittedly works pretty well.
So there's a new method. Instead of scanning an object with a lidar rangefinder-equipped phone, you input a single image and allow a machine-learning algorithm to do the hard work. That doesn't sound like it's going to compete with a photogrammetry capture, but you know what, a bit bloody does.
See https://huggingface.co/spaces/ilcve21/Sparc3D
Friday, 20 June 2025
Most impressive!
Subscribe to:
Post Comments (Atom)
End of Term
It's the final week. My final day is next Monday, but the boys will end their school year at lunchtime on Friday. My sister, Tracy and...
-
UV Unwrapping tips (Grant Abbot) When adding seams, you can use the shortest path. Multiple objects can share the same UV map. Useful for ...
-
True Sky 2.x was arguably the best Blender addon for creating your own skies. It didn't give you the high detail or complexity of a well...







No comments:
Post a Comment