When I woke up this morning, I wasn't sure how I felt about the build. I thought that I'd sunk a few hours in yesterday where I was throwing crap at the model in terms of discordant and ill-fitting additions. The classic problem occurs when my enthusiasm and eye for detail are lost. I grabbed a coffee and had a look at the previous night's progressive renders. Actually, the issues were nothing more tidy-up can't fix.
School!
My two children returned to school today, giving me a clear run at continuing the "mini" project, which has surpassed most projects I've done before. In terms of built effort, this looks like the most significant model I've ever built. I use a lot of instancing and mirroring, which means keeping the file size down. I'm organizing the outliner far better than in the past—hierarchies and everything!
Engine clean-up |
Another kitbash addition! Docking arms from an Orbital Elements vehicle, fit nicely here. |
A door in the engineering block to push the stutterwarp drive out, if it decides to go critical... |
The hatch was restarted twice. Reasonably happy with it now. |
Lifeboats rebuilt. They'll pass for now. I'm eager to paint them orange. |
Then I'll need to decide if I go into texturing and lighting before completing the rather large docked sub-vessel, and exploration vessel that goes ahead to scout. I could do with a change from modelling before starting that.
Oops Moment
I had a fat-finger moment earlier today. I somehow turned on a Gismo change that stopped my scale tool from working. Instead, the tool only adjusted a coordinates gizmo I'd somehow turned on. I spent about twenty minutes trying to work out what I'd done.Answer:
It turns out that I'd used a random keyboard shortcut to enable Origins-only for the transform tools. I disabled it using a checkbox under the Tool N tab.
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