What. The. Hell.
The problem with Geo-Scatter had come back. Scatters were elevated above the terrain height. It wasn't because of misplaced object origins or other transformation malarky.I did some basic fault checking. I'd installed Blender 4.32 and True Terrain 5 and was planning to test Geo-Scatter there. However, after doing a quick terrain render, I found my PC flashing red—FLASH RED from within. It's a function of the Corsair ICUE system that uses RGB lighting for various effects. This wasn't decorative, and it threw me into a panic. I stopped Blender and checked the system monitor. I could see 100 degrees on the CPU. Well, SHEEEET.
I closed Blender, and after a few minutes of feeling glum, I realised that after installing Blender 4.32, I'd missed the step to switch over to GPU rendering, so I'd been running Blender on the CPU. Still, it's a very poor showing that I got the CPU overheating just by rendering. It could be worse, I guess. All things being equal, it isn't really a fault; it is just a reminder that you need to use the GPU.
The Geo-Scatter fault might either not be a fault or is fixed. I'm still testing.
Terrain therapy
Creating terrains makes me feel better.
I did a quick animation of the same scene.
Next.
I need to make some money, so I need to make some models or assets. Maybe I will go back and start another vehicle, finally fix up one of my space vehicles, or start something new. First, a terrain scene.