I took my boys on a day trip to Lincoln on Tuesday. Yesterday, we had a lazy day. I've been in a creative funk. It's more a lack of focus and drive. I start things, feel bad about them, then go away and start something else. It's bad news for productivity. Get a strong plan. Make a strong start. Then, when you fall down, you get up and carry on instead of going home.
Sketchin
Although I've lacked a strong plan, I've had some creative time with terrain sketching.
A common fault I see and have often done myself is compressing a landscape scene so that flat lands, foothills, and snow-topped mountains are all in the same one or two-kilometre stretch. While creatively, this will give you maximum bang for your terrain mesh bucks, it isn't very realistic.
The benefits of stretching out your scene's view distance:
- Those distant mountains can benefit from smaller mesh density.
- Atmospherics require fewer creative tweaks as you're sticking closer to real-world scales.
- You get more sky. Make your sky a co-star of your scene, not a bit-player!
- It's easier to get a more epic feel with wider viewing angles.
Some disadvantages:- It's harder to create a scene where you are close to the subject. You can do this by staging a foreground plate directly in front of the camera. Dense scatters and a more intimate subject can all happen there.
- This approach doesn't work for every situation. If you're going for a more telephoto-style scene where the background and foreground squeeze together, you may have to deal with more dead space.
- Wide angles mean less scope for camera culling. Either the scenes use more resources, or you might need to reduce things to stay within your system's rendering budget.
- It's harder to create a scene where you are close to the subject. You can do this by staging a foreground plate directly in front of the camera. Dense scatters and a more intimate subject can all happen there.
- This approach doesn't work for every situation. If you're going for a more telephoto-style scene where the background and foreground squeeze together, you may have to deal with more dead space.
- Wide angles mean less scope for camera culling. Either the scenes use more resources, or you might need to reduce things to stay within your system's rendering budget.
![]() |
Installed and configured the full version of True-Terrain 5.1 |