Here are some of the woman figures I've generated, which I'm adding to a new portion of the Character Set 1 asset library.
Blender Life
Wednesday, 26 August 2026
Women
Monday, 24 August 2026
Back to work, again
Halo: Raptor
The director reminded me of a test I said that I'd run, using Gaea to rebuild the terrain element for the service road. It should be possible; the question will be how to do it for the quickest and best results. I must confess, I've not touched Gaea since my rush to proficiency. I'm also hoping that we see Gaea 3.0 appear in the next few weeks. I'll have this test completed by the end of the week.More Hitem3D
The daily free credits have stopped, but I've continued to generate content using Hitem3D. I took one of my heads and placed it on one of the bodies I'd created in last week's free-credits splurge.![]() |
| V3 and V2.1 What a difference! Twice the resolution now, apparently. |
I also started to create an asset library for the latest high-resolution figures.
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| I used decimation to create three variants of each figure: at 10k+, 500k+, and 1M+ resolution. |
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| The men! I'll add the women once I've generated a couple more. |
Friday, 21 August 2026
Blender School: Camera Rig
Extension: Add Dolly Cam (Now pre-installed by default)
If you want to use Blender's default camera setup for anything like a real-world camera operation, you'll have your work cut out. Almost every common camera operation requires extra functions and constraints. For example, orbiting a Blender camera around a target object can be achieved by adding an empty object and parenting the camera to it. That's fine as far as it goes, but you can go straight to a fully integrated camera rig.![]() |
| Add a Camera (Dolly Camera), and this is what you win... |
The Dolly includes a collection of bone-system-based widgets configured with various constraints to mimic the functions of a real-world camera rig.
Given this is a bone system, you edit it using CTRL+Tab.
Or you can select the rig and go into Pose mode.
The Main Dolly Rig sits beneath the camera; move it to move the whole rig around, much like the default camera.
The Camera Offset sits immediately behind the camera. Move this as if you were placing the camera on a mount that is located away from the rig. For example, you can place the rig on a car model; they use the Camera Offset to position the camera on the side of the car, pointing back at the rig.
The Aim widget is always located in front of the camera's optics. When you move the aim widget, the camera moves to point towards it. This is really useful when you want to move the camera relative to a target.
Hitem3D Upgraded!
I held off following through with their offer until the v3 model arrived. I'm gone for the 70% discount deal for a year on their pro account, but I absolutely must cancel or downgrade before next year, as I can't afford the full price of £350. In fact, let me create a Google Calendar reminder!![]() |
| Generated figures, old and new. Some super results! |
Blowing the dust from terrains with True Terrain 3.5 and True Sky 3. Plus an explosion cloud from my Cloud volume collection.
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| Boom today! |
Wednesday, 19 August 2026
The calm before the storm
I've returned to my part-time job, with shifts on alternate days until the start of the new term, when it will be Monday-to-Friday. What a shock! I've put on a bit of weight because I wasn't as active over the summer as I'd planned (and I was also eating too much of the wrong sort of food). I didn't maintain my resistance training due to a back injury, although I did keep up with the walking. If this morning's efforts tell me anything, it's that I will lose the weight when I start doing *that* every day. No bad thing!
I felt the need to dive into gaming for a few days. I'm not being very productive at the moment; I thought that maybe an actual gap would help -- a period of fallow before renewing my efforts on the animation project I installed XCOM 2. Oh boy! I love this game, although it's looking a bit dated now -- ten years old and still as engrossing and satisfying a turn-based strategy game as I've ever played.
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| Screenshot from 1st March 2016! I'd met my Waterloo, but I brought the whole team back, at least. |
HitEm3D harder!
The super 3d model generator, HitEm3D, has a new super-detailed model. It's expensive to use but is currently being offered for free, presumably because nobody would try it otherwise, since it's three times the usual cost per model at the highest setting.
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| It's a brass bust of moi |
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| Previous outputs pushed through the new V3 model |
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| Added clouds/Atmosphere 2 addon ...seems stable |
Sunday, 16 August 2026
Grim familiarity
Saturday, 15 August 2026
Regis Appartments
A quick project! Another grim architectural sketch.
It started as an exercise in modernist architecture—high-density, high-rise apartments.
Wednesday, 12 August 2026
Stability problems
Oh sheeeeeee-AT
Yesterday morning's stability problems came back. Render crashes on the default scene. Restart, do a few things: render completes. Do a few more things: Blender crashes.- I removed Metalworks (again)
- I removed Atmosphere 2
It's weird that Blender is actually mentioned in the latest driver's release notes, so you wouldn't expect foul goings on. This could be something specific to my setup. I could probably test the latest driver on my other system, then see if the crashes happen without installing any additional addons.
A note about Copilot's response to the error log
The AI assistant provided a detailed breakdown of the log. It was very interesting, very specific, probably not right, though. It talks about tt.render as an addon, but it doesn't have any information about it, and I don't think it is an addon. Still, it bodes well for troubleshooting in future. I mean, it can't always be wrong! 💪😆![]() |
| True Sky 3 was disabled. Strange! |
This morning I created a demanding environment scene. If the system was flaky, I'd expect to see crashes. Thankfully, none yet!
Partial Eclipse of the Sun
This evening (6pm-7pm) we should be able to see a partial solar eclipse (70% reduction in light). Might be cool! Might be cloudy in that spot. I'm going up to the top of the hill to watch it unfold.![]() |
| Stable table! |
Tuesday, 11 August 2026
Some scans and new addons
Some Scans
Yesterday I went for a walk into Loxley, the neighbouring suburb. I didn't find the kinds of rocks I was hoping for—what few there were had plants growing around them, making a clean scan impossible. It wasn't a complete waste—I did some practice scans of various things, including an old set of stocks outside the Wadsley Jack.![]() |
| Practice scans |
I'm heading into the city centre today; there are a few rocky objects that are used to block car access, but mostly this job is done with very boring blocks of concrete. I'll keep practising!
Addons: Atmosphere 2
So it looks like I was wrong about being blocked from upgrading to Atmosphere 2. I think I must have accidentally tried to apply two coupons at once. This time it worked using just the 70% upgrade coupon.![]() |
| Basic Sky |
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| New Clouds |
Atmosphere 2's clouds are instantly good-looking, but even though there are a lot of parameters, I wasn't seeing True Sky 3's level of control. It's early days, of course. If anything, A2's parameters are deeper and more "mathsy".
Addon: Metalworks
Worse than that, it is crashing renders even when Metalworks is not being applied! Only, this might be caused by a new NVIDIA driver installation. I hadn't restarted since installing last week's update. After a system restart, the crash-on-render stopped happening.
Monday, 10 August 2026
Start of Week
Here we are, burning through the summer holidays. It feels like we're only just starting, when in fact we are more than halfway through. Time to roll up the sleeves and get to work.
Last week's progress: I get a pass! I was on holiday in Europe. This week will come with high expectations. Fully rested and raring to go? Well, maybe.
Aims
Halo: Raptor
New instructions from the new Environmental art lead. I'm to return to the opening planet scene and redo it following a different artistic vision. Marvellous! Who doesn't like throwing away two months of work? Well, this is the job; it's how it works. If you are too precious about work product, you are probably not cut out for commercial film/content production. That said, the fact that they didn't think that I "knocked it out of the park" with the last run-through is not a great sign. The new directions give me concern; they are driven by a series of Midjourney frames that, in my humble opinion, are overcooked -- like much of Midjourney's output. They are eye-poppingly attractive, but it just looks like gloss over substance: a striking image that doesn't support looking too closely at the details.Training
Where to start? So much to cover. I feel like I need revision on everything, but I need to start somewhere. I'll draw up a priority list. It could be that I focus on environmental design because of the project, although I would like to get back to basics for some stuff.I have a ton of addons that I have not yet touched. I need to install them, read up on use and give them some practice.
I need to build a good camera rig. Souternshotty does a great tutorial on his setup. I will follow that again.
Physical Addons has their Atmosphere 2. It looks like a shameless copy of TrueVFX's True Sky3. I don't make such comments lightly, but given that Atmosphere 2 includes an Earth model that supports planetary atmospheres, rather than making that functionality part of their PCO: Planets addon, seems rather twisted. All said, I will be picking up a copy after the current sale -- which seems weird but its because the sale offers a small discount, but I can get a big discount as an owner of their first version, only during Superhive sales; you can't choose the bigger discount, it's the sale discount or nothing, until the end of the sale.
Sell something!
I'm looking at putting a package of scanned objects together and selling them really cheap. Rocks, mostly. I need to process the scans:1. Make the objects watertight -- most need a bottom.
2. Extract the texture maps from the object and store them in a consistent file structure.
3. Turn them into assets and create an asset library. I may need to read up on the best way to do this so that when shared it works as expected.
Plan B will be a series of planet maps, created from an improved workflow that comes out of next week's Halo project work.
It seems like the new lead thinks my textures were not crisp enough. That was feedback on my 32k x 16k master file!! Planets are really big; when you start getting close in, you need monster-sized files. I'm already using files that are an order of magnitude larger than most of the production team because I have a workstation-class machine to work on.
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| I see pixelation! More resolution!!! |
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| I see a 21k x 10k planet map. Oh, that's pretty big. Smaller filesize!!! |
Sunday, 9 August 2026
Rocks from France
On holiday I scanned some road-side rocks. They turned out nicely!
I scan using my Samsung Galaxy S23 Ultra running Polycam. The results are really good, considering this is just a phone, not a specialist scanner.
Saturday, 8 August 2026
Normal Service Resumes
We just got back from our summer holiday. Wonderful, then stressful and frustrating because our car broke down on the two-day trip back to Calais. Still, it was an amazing trip. We spent most of our time in the Vosges mountains in Alsace, with a travel route that included stays in Belgium and Germany.
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| Civilian Radar Station on the highest peak of the Vosges mountains (Le Grande Ballon) |
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| Driving onto a train is weird |
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| Ypres museum diorama. Good dioramas are ace! |
So, normal Blender service should resume in a day or two.
Women
Here are some of the woman figures I've generated, which I'm adding to a new portion of the Character Set 1 asset library.
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UV Unwrapping tips (Grant Abbot) When adding seams, you can use the shortest path. Multiple objects can share the same UV map. Useful for ...
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True Sky 2.x was arguably the best Blender addon for creating your own skies. It didn't give you the high detail or complexity of a well...




























