Some thoughts on my process
My 3D modelling—maybe my entire "art" journey—has been a race between my critical standards and my capabilities. There have been times when I've turned my back on 3d in general because everything I produced was rubbish, and I knew it. Maybe you have a lot of fun initially because your standards are almost zero, so everything you create has the merit of being made. I remember modelling in Caligari trueSpace, where I would complete every challenge in a couple of hours. I was productive and learned a lot, but everything was a quick sketch. I think this set some bad habits that have taken a long time to recognise, never mind overcome.
So, I reached a point with the Medium Rig where I felt like I was in the home stretch—just a few more touches and call it complete. But I'm now tending to question this feeling, and I force myself to look harder and compare the output with other people's 3D stuff that I admire. So I don't complete it. I get back and redo things. Then, I redo some more. This feels like important progress!
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Removing the cargo module, and I like the spindly quality. Those legs look mismatched, though. |
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Nice end-caps. Accented in yellow. Thruster nozzles too dark. |
I'm not sure about the fuel pods or the command module. Remember that the vehicle's standard vector is "upwards". This way, constant acceleration produces simulated gravity, making the floor/regular deck arrangement.
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Trying out different command modules. Messy! |
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Meh, on the first step. |
I decide to go shopping in my old model catalogue. I'd done fuel tanks and command modules that I'd liked in some earlier Orbital Element models. I argue that elements are duplicated because these vehicles share standard components.
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Fuel tanks from a "grabber" utility rig |
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Command module and crewmember derived from my "squid" cargo-hauler.
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See the squid in this post.
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Progress continues! Doubtless, a few steps back will also happen before the end. |
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