Wednesday 16 February 2022

What's been going on?

 
So I just realised that I've not posted in ten days. It's not because my Blender activity has slowed down -- although I've not made my progress with the Fire Shark -- still working on it though.

Busy at work, I've done more tinkering and learning and fewer things to show off. 

That said, I built a rough concept model of Gateway, the space station that features in the roleplaying game 2300AD. It sits part way along Earth's beanstalk, a giant cable that runs from Libreville in Gabon to a geostationary captured asteroid. This cable allows people to catch "cable cars" into space -- though the trip takes days because you no longer need to generate massive thrust to get yourself up to escape velocity, you slowly get it by climbing the space elevator.


Gateway

USS Jefferson - placed in the scene to give a scale reference.

This is the Kennedy-class Missile Cruiser that I built a year ago.
See here.

A third spin habitat is going inbetween the two existing ones. I need to add more framework for it.

It's the wrong orbital location, but it gives you the idea.

Other bits and pieces from the last week:

More procedural space rocks




I had a play with Human Generator -- something is going a bit wrong. Not sure if its me or a bug. Assigning a pose appears to be placing a duplicate figure creating super-imposition lady.


The latest version of Human Generator has some lovely incremental improvements. At some point I'm going to create a space suit for these people.

Jemima

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