So I just realised that I've not posted in ten days. It's not because my Blender activity has slowed down -- although I've not made my progress with the Fire Shark -- still working on it though.
Busy at work, I've done more tinkering and learning and fewer things to show off.
That said, I built a rough concept model of Gateway, the space station that features in the roleplaying game 2300AD. It sits part way along Earth's beanstalk, a giant cable that runs from Libreville in Gabon to a geostationary captured asteroid. This cable allows people to catch "cable cars" into space -- though the trip takes days because you no longer need to generate massive thrust to get yourself up to escape velocity, you slowly get it by climbing the space elevator.
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Gateway
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USS Jefferson - placed in the scene to give a scale reference.
This is the Kennedy-class Missile Cruiser that I built a year ago. See here.
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A third spin habitat is going inbetween the two existing ones. I need to add more framework for it. |
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It's the wrong orbital location, but it gives you the idea. |
Other bits and pieces from the last week:
More procedural space rocks
I had a play with Human Generator -- something is going a bit wrong. Not sure if its me or a bug. Assigning a pose appears to be placing a duplicate figure creating super-imposition lady.
The latest version of Human Generator has some lovely incremental improvements. At some point I'm going to create a space suit for these people.
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Jemima |